Web27 Nov 2011 · Can anyone tell me why the variables are being ignored and the last checkpoint is called no matter what checkpoint is the current target? pawn Код: (Code, 1 line) It should work fairly straight forward, the variable values tell the server what… Web13 Apr 2024 · SetPlayerCheckpoint // Põe um ponto de verificação no Jogador definido. SendClientMessage // Manda uma Mensagem do Servidor ao Player. SetPlayerSpecialAction // Seta uma ação para a Skin do Player. RemovePlayerFromVehicle // Remove o jogador do Veiculo. ResetPlayerWeapons // Tira todas as armas do jogador.
SetPlayerCheckpoint - SA-MP Wiki - BLAST
Web6 Dec 2024 · If you were to hook DisablePlayerCheckpoint, I would think you'd also have to hook SetPlayerCheckpoint and reset those variables (there's already some native hooking … WebTemplate:SetPlayerCheckpoint - SA-MP Wiki. Template:SetPlayerCheckpoint. From SA-MP Wiki. Jump to: navigation, search. SetPlayerCheckpoint: Create a checkpoint for a player. … george\\u0027s ice cream andersonville
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Web* FIX: SetPlayerCheckpoint * PROBLEM: If a checkpoint is already set it will use the size of that checkpoint instead of the new one. * SOLUTION: Call DisablePlayerCheckpoint before … WebSetPlayerCheckpoint (int playerid, float x, float y, ... SHA256_PassHash on SA-MP Wiki ShowMenuForPlayer() bool ShowMenuForPlayer (int ... WebThis page has been accessed 2,283 times. This page was last modified 13:17, 3 September 2009 by SA-MP Wiki user User:. Privacy policy; About SA-MP Wiki christian forgiveness poem